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This is Chriss second lecture in a series on character animation using software Maya. Using the same character rig as in Character Ani. Contrast in Posing/fk/ik switching 04. The Mechanics of lumping 05. Breaking Down the scene. [Digital Tutors] Game Character UVs Made Easy in 3ds Max [2014, RUS]. Paintable - Digital Painting Tutorials & Inspiration. FK IK switching in Maya using Set Driven Key - YouTube 3d Tutorial, Animation Reference. Cartoony Wheel Rig v1 for Maya - Free Download 3d Animation, Rigs, Maya. Tech ArtModeling TipsSci Fi ArtPainting TechniquesPythonRigsArt LessonsMayaSketching.
4/2/2013 Find out how to set up the HumanIK rigging system in Autodesk Maya and start creating realistic skeletons for your 3D characters. This course shows how to build the bone structure, adjust its size, and add controls. Once the skeleton is defined, author Adam Crespi shows how to animate the rig, and retarget the animation onto other characters. The course also includes an exploration of nonlinear animation using the Trax Editor, and instructions for sending the rig to MotionBuilder to map motion capture data. Topics include:- Planning the workflow
- Creating the skeleton
- Creating animation clips in the Trax Editor
- Baking animation
- Sending control rigs to MotionBuilder
Duration
- Hi, I'm Adam Crespi, and welcome toWorking with HumanIK Rigs in Maya.In this course, we'll look at creating a HumanIK rigand the structure of the HumanIK rig as a flexible systemfor rigging an animation.I'll start by showing you how to create a skeletonand attach a Control rig to it, or remap a custom rig.Then I'll show you how to select parts of the rig,using either full body IK that's built in,or working with body partsand using FK if needed.We'll see how to create animationsand edit them in the Trax Editorfor mapping when retargeting onto other characters,using character sets and the character mapper.
We'll take our characters over to Autodesk MotionBuilderto look at interoperability with the HumanIK rigin both applications.This will let you map motion capture data onto a rigand bring it across cleaned into Maya.Now let's get started withWorking with HumanIK Rigs in Maya.
Digital Tutors - Introduction to Rigging in 3ds MaxLearn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training.
Lesson :
In this lesson we will learn about the Introduction to Rigging in 3DS Max training
In this lesson we will learn how a good naming convention can save time during rigging
In this lesson we will learn how to attach objects together using parent / child heirarchies
In this lesson we will learn how to create bones for deformations
In this lesson we will learn how to edit already created bones
In this lesson we will learn how to edit the bone's fin display
In this lesson we will learn how to create Inverse Kinematic solvers
In this lesson we will learn how to create Spline Inverse Kinematic solvers
In this lesson we will learn how to build an IK bone rig
In this lesson we will learn how to create control objects for easier control
In this lesson we will learn how to fix an object's position and orientation using a different object
In this lesson we will learn how to constrain an object to point at another object
In this lesson we will learn howto use the link contraint
In this lesson we will learn how to use groups to control other objects
In this lesson we will learn how to edit Max's UI to create a faster rigging workflow
In this lesson we will learn how to directly connect parameter values together
In this lesson we will learn how to control objects using expressions to drive parameters
In this lesson we will learn how Axis Order can make or break your control objects
In this lesson we will learn the importance of scene organization using Layers
In this lesson we will learn how to have our bones drive a mesh using the Skin modifier
In this lesson we will learn how to edit our mesh-bone deformation using the Weight Table
In this lesson we will learn how to easily edit Weights using the Paint Weights tool
In this lesson we will learn how to paint weights on one side of our mesh and mirror them
In this lesson we will learn how to save and re-use envelope data
In this lesson we will learn how to change our mesh deformations using the Bulge Angle deformer
In this lesson we will learn how to drive a morph with a bone's rotation
In this lesson we will learn how to change the shape of our mesh
In this lesson we will learn how to deform objects using other objects
In this lesson we will learn how to create Selection Sets
In this lesson we will learn how to quickly create muscles and bones
In this lesson we will learn how to make our muscle influence our character
In this lesson we will learn how to draw bones for a FK Spline
In this lesson we will learn how to add controls to our rig
In this lesson we will learn how to add twist to the Spline
In this lesson we will learn how to fix our twist distribution
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